[This is preliminary documentation and is subject to change.]
Summary description for ActorConfig.
| C# | Visual Basic | Visual C++ |
public class ActorConfig
Public Class ActorConfig
public ref class ActorConfig
| All Members | Constructors | Methods | Properties | ||
| Icon | Member | Description |
|---|---|---|
| ActorConfig(ActorName, ActorConfigStateEnum) |
Class constructor.
| |
| ActorName |
Property - ActorName
| |
| ConfigState |
Property - Actor Config State.
| |
| Equals(Object) | Determines whether the specified Object is equal to the current Object. (Inherited from Object.) | |
| Finalize()()() | Allows an Object to attempt to free resources and perform other cleanup operations before the Object is reclaimed by garbage collection. (Inherited from Object.) | |
| GetHashCode()()() | Serves as a hash function for a particular type. GetHashCode()()() is suitable for use in hashing algorithms and data structures like a hash table. (Inherited from Object.) | |
| GetType()()() | Gets the Type of the current instance. (Inherited from Object.) | |
| MemberwiseClone()()() | Creates a shallow copy of the current Object. (Inherited from Object.) | |
| ToString()()() | Returns a String that represents the current Object. (Inherited from Object.) | |
| WriteXmlConfig(XmlTextWriter) |
Write the configuration out in XML.
|
| Object | |
| ActorConfig | |