[This is preliminary documentation and is subject to change.]
Message Available Event
| C# | Visual Basic | Visual C++ |
public event BaseActor..::.MessageAvailableHandler OnMessageAvailable
Public Event OnMessageAvailable As BaseActor..::.MessageAvailableHandler
public: event BaseActor..::.MessageAvailableHandler^ OnMessageAvailable { void add (BaseActor..::.MessageAvailableHandler^ value); void remove (BaseActor..::.MessageAvailableHandler^ value); }